Toggle navigation
在线编辑器
在线代码
文本比较
jQuery下载
前端库
在线手册
登录/注册
下载代码
html
css
js
分享到微信朋友圈
X
html
css
body { margin: 0; padding: 0; } #container { position: fixed; touch-action: none; }
JavaScript
/* Most of the stuff in here is just bootstrapping. Essentially it's just setting ThreeJS up so that it renders a flat surface upon which to draw the shader. The only thing to see here really is the uniforms sent to the shader. Apart from that all of the magic happens in the HTML view under the fragment shader. */ var container = void 0; var camera = void 0,scene = void 0,renderer = void 0; var uniforms = void 0; var loader = new THREE.TextureLoader(); var texture = void 0; loader.setCrossOrigin("anonymous"); loader.load( 'http://www.jq22.com/jswj/noise.png', function do_something_with_texture(tex) { texture = tex; texture.wrapS = THREE.RepeatWrapping; texture.wrapT = THREE.RepeatWrapping; texture.minFilter = THREE.LinearFilter; init(); animate(); }); function init() { container = document.getElementById('container'); camera = new THREE.Camera(); camera.position.z = 1; scene = new THREE.Scene(); var geometry = new THREE.PlaneBufferGeometry(2, 2); uniforms = { u_time: { type: "f", value: 1.0 }, u_resolution: { type: "v2", value: new THREE.Vector2() }, u_noise: { type: "t", value: texture }, u_mouse: { type: "v2", value: new THREE.Vector2() } }; var material = new THREE.ShaderMaterial({ uniforms: uniforms, vertexShader: document.getElementById('vertexShader').textContent, fragmentShader: document.getElementById('fragmentShader').textContent }); material.extensions.derivatives = true; var mesh = new THREE.Mesh(geometry, material); scene.add(mesh); renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio(window.devicePixelRatio); container.appendChild(renderer.domElement); onWindowResize(); window.addEventListener('resize', onWindowResize, false); document.addEventListener('pointermove', function (e) { var ratio = window.innerHeight / window.innerWidth; uniforms.u_mouse.value.x = (e.pageX - window.innerWidth / 2) / window.innerWidth / ratio; uniforms.u_mouse.value.y = (e.pageY - window.innerHeight / 2) / window.innerHeight * -1; e.preventDefault(); }); } function onWindowResize(event) { renderer.setSize(window.innerWidth, window.innerHeight); uniforms.u_resolution.value.x = renderer.domElement.width; uniforms.u_resolution.value.y = renderer.domElement.height; } function animate(delta) { requestAnimationFrame(animate); render(delta); } var capturer = new CCapture({ verbose: true, framerate: 60, // motionBlurFrames: 4, quality: 90, format: 'webm', workersPath: 'js/' }); var capturing = false; isCapturing = function isCapturing(val) { if (val === false && window.capturing === true) { capturer.stop(); capturer.save(); } else if (val === true && window.capturing === false) { capturer.start(); } capturing = val; }; toggleCapture = function toggleCapture() { isCapturing(!capturing); }; window.addEventListener('keyup', function (e) {if (e.keyCode == 68) toggleCapture();}); var then = 0; function render(delta) { uniforms.u_time.value = delta * 0.0005; renderer.render(scene, camera); if (capturing) { capturer.capture(renderer.domElement); } }
粒子
时间
文字
hover
canvas
3d
游戏
音乐
火焰
水波
轮播图
鼠标跟随
动画
css
加载动画
导航
菜单
按钮
滑块
tab
弹出层
统计图
svg
×
Close
在线代码下载提示
开通在线代码永久免费下载,需支付20jQ币
开通后,在线代码模块中所有代码可终身免费下!
您已开通在线代码永久免费下载,关闭提示框后,点下载代码可直接下载!
您已经开通过在线代码永久免费下载
对不起,您的jQ币不足!可通过发布资源 或
直接充值获取jQ币
取消
开通下载
<!doctype html> <html> <head> <meta charset="utf-8"> <title>火焰-jq22.com</title> <script src="https://www.jq22.com/jquery/jquery-1.10.2.js"></script> <style>
</style> </head> <body>
<script>
</script>
</body> </html>
2012-2021 jQuery插件库版权所有
jquery插件
|
jq22工具库
|
网页技术
|
广告合作
|
在线反馈
|
版权声明
沪ICP备13043785号-1
浙公网安备 33041102000314号